Sometimes, very rarely, you know the pointer to the member of the structure and the type of the structure it belongs to. And in this rare situation you want to get pointer to the entire structure.
To get the pointer of the original structure you should know the offset of this member in the structure. The hint here is that you can use some base address(0 fits the best here), cast it into the pointer of the structure type, dereference with given member name and voilà - you have the offset. Look at the next code snippet:
struct S { int m0; char m1; short m2; long m3; }; unsigned int m3_offset = (unsigned int)(&((struct S *)0)->m3);Variable m3_offset holds the offset of the member m3 in structure S. In this case the offset of m3 is equal 8. So the address of the variable of type S is (address of m3) - m3_offset.
struct S *sp = (struct S *)((char *)&s.m3 - m3_offset);You should cast pointer to member into char * to correctly use pointer arithmetics.
The whole code that shows this trick is below:
#include <stdio.h> struct S { int m0; char m1; short m2; long m3; }; unsigned int m3_offset = (unsigned int)(&((struct S *)0)->m3); int main(int argc, char **argv) { struct S s = {1, 2, 3, 4}; struct S *sp = (struct S *)((char *)&s.m3 - m3_offset); printf("m1: %d\n", sp->m1); return 0; }The output should be
*./test m1: 2This technique could be used to easily construct nested structures:
struct S0 { int s0m0; }; struct S1 { struct S0 s1m0; int s1m1; }; /** * pointer to member in S structure * type of S * name of member */ #define S(s, st, m) \ ({ \ unsigned int offset = (unsigned int)(&((st *)0)->m); \ (st *)((char *)s-offset); \ }) int main(int argc, char **argv) { struct S1 s = {{1}, 2}; printf("%d",S(&s.s1m0, struct S1, s1m0)->s1m1); return 0; }It's easy to build such data types as trees, queues and so on separately defining payload structures(data of the node) and helper structures(pointers to other nodes, etc.)
Doubly ended queue in linux kernel uses this approach and looking into the code you can definitely say - the code looks much clear if this technique is used.
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